Copyright infringement
AI systems capable of creating economic or cultural value, including through reproduction of human innovation or creativity (e.g., art, music, writing, coding, invention), destabilizing economic and social systems that rely on human effort. The ubiquity of AI-generated content may lead to reduced appreciation for human skills, disruption of creative and knowledge-based industries, and homogenization of cultural experiences.
"The use of large amounts of copyrighted data for training general- purpose AI models poses a challenge to traditional intellectual property laws, and to systems of consent, compensation, and control over data. The use of copyrighted data at scale by organisations developing general- purpose AI is likely to alter incentives around creative expression."(p. 62)
Supporting Evidence (2)
"General- purpose AI models are usually trained on large data sets sourced online, giving rise to concerns over breaches of copyright, lack of creator compensation, and the potential for economic disruption. Copyright laws aim to protect intellectual property and encourage written and creative expression (600, 601). They grant the creators of original works the exclusive right to copy, distribute, adapt, and perform their own work. However, the third- party use of copyrighted data as training data may be legally permissible in certain circumstances, for instance on the basis of the ‘fair use’ exception in the US (602), by the ‘text and data mining’ exception in the EU (603), by the amended Copyright Act in Japan (604), under Israeli copyright law (605), and by the Copyright Act 2021 in Singapore (606). Beyond copyright, artists and other individuals sometimes feel their style, voice, and likeness are not sufficiently protected, which may implicate other forms of intellectual property such as trademarks and brands."(p. 62)
"Recent advances in general- purpose AI capabilities have largely resulted from large- scale web scraping and aggregation of data to train general- purpose AI models (607, 608), often containing copyrighted works, or used without consent from the data’s creators. This applies to creative works including text, images, videos, and speech, and other modalities that are increasingly used to develop general- purpose AI models."(p. 62)
Other risks from Bengio et al. (2024) (14)
Malicious Use Risks
4.0 Malicious Actors & MisuseMalicious Use Risks > Harm to individuals through fake content
4.3 Fraud, scams, and targeted manipulationMalicious Use Risks > Disinformation and manipulation of public opinion
4.1 Disinformation, surveillance, and influence at scaleMalicious Use Risks > Cyber offence
4.2 Cyberattacks, weapon development or use, and mass harmMalicious Use Risks > Dual use science risks
4.2 Cyberattacks, weapon development or use, and mass harmRisks from Malfunctions
7.0 AI System Safety, Failures & Limitations